Tuesday, October 14, 2025

Microsoft releases AI-generated Quake II demo, however admits ‘limitations’

Microsoft has launched a browser-based, playable stage of the traditional online game Quake II. This features as a tech demo for the gaming capabilities of Microsoft’s Copilot AI platform — although by the corporate’s personal admission, the expertise isn’t fairly the identical as enjoying a well-made sport.

You may strive it out for your self, utilizing your keyboard to navigate a single stage of Quake II for a pair minutes earlier than you hit the time restrict.

In a weblog put up describing their work, Microsoft researchers mentioned their Muse household of AI fashions for video video games permits customers to “work together with the mannequin via keyboard/controller actions and see the results of your actions instantly, primarily permitting you to play contained in the mannequin.”

To point out off these capabilities, the researchers educated their mannequin on a Quake II stage (which Microsoft owns via its acquisition of ZeniMax).

“A lot to our preliminary delight we have been in a position to play contained in the world that the mannequin was simulating,” they wrote. “We might wander round, transfer the digital camera, bounce, crouch, shoot, and even blow-up barrels just like the unique sport.”

On the identical time, the researchers emphasised that that is meant to be “a analysis exploration” and needs to be regarded as “enjoying the mannequin versus enjoying the sport.”

Extra particularly, they acknowledged “limitations and shortcomings,” like the truth that enemies are fuzzy, the harm and well being counters will be inaccurate, and most strikingly, the mannequin struggles with object permanence, regularly forgetting about issues which might be out of view for 0.9 seconds or longer.

Within the researchers’ view, this will “even be a supply of enjoyable, whereby you possibly can defeat or spawn enemies by wanting on the ground for a second after which wanting again up,” and even “teleport across the map by wanting up on the sky after which again down.”

Author and sport designer Austin Walker was much less impressed by this strategy, posting a gameplay video wherein he spent most of his time trapped in a darkish room. (This additionally occurred to me each instances I attempted to play the demo, although I’ll admit I’m extraordinarily dangerous at first-person shooters.)

Referring to Microsoft Gaming CEO Phil Spencer’s current assertion that AI fashions might assist with sport preservation by making traditional video games “moveable to any platform,” Walker argued this reveals “a elementary misunderstanding of not solely this tech however how video games WORK.”

“The interior workings of video games like Quake — code, design, 3d artwork, audio — produce particular circumstances of play, together with shocking edge circumstances,” Walker wrote. “That may be a massive a part of what makes video games good. Should you aren’t really in a position to rebuild the important thing interior workings, then you definitely lose entry to these unpredictable edge circumstances.”

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