GamesBeat, one of many prime international manufacturers and main information voices in gaming, leisure, and tech industries, in the present day broadcasts it can turn out to be an unbiased media model, beneath new management. Gina Joseph, former chief technique officer at VentureBeat, which owned GamesBeat, is the brand new CEO, making historical past as one of many solely feminine CEOs for a gaming media publication. Dean Takahashi, one of many gaming and tech industries’ most revered journalists, will likely be Editorial Director. This vital transformation positions GamesBeat for continued progress and innovation, permitting the publication to focus even additional to develop attain and affect on the enterprise intersection of gaming, interactive expertise, and leisure.
Gina Joseph brings over twenty years of management expertise in media and expertise. Below her course, she’ll information the GamesBeat model into an thrilling new period of innovation, as a premier useful resource for enterprise leaders, and create precious cross-sector partnerships by reshaping the way forward for how the gaming, tech, and leisure industries collaborate, innovate, and develop collectively in an more and more interconnected world.

“We’re enthusiastic about this highly effective new chapter for GamesBeat and the business we’re serving,” says Gina Joseph, CEO, GamesBeat. “As a distinct segment unbiased publication, we’ll unlock unparalleled insights, alternatives, and direct entry to decision-makers, enjoying an integral position for this $177 billion business and the broader interactive tech panorama. We stay up for rising GamesBeat as an influential business platform, not only for information, however to additionally foster connections and alternatives for enterprise leaders, serving to the business to thrive whereas persevering with our popularity for delivering authoritative thought management that can form the way forward for this dynamic house.”
Dean Takahashi has been a outstanding voice within the business, writing the primary story on Nvidia in 1996 and once more the primary to announce what grew to become Blizzard Leisure. GamesBeat, based by Takahashi as a part of VentureBeat in 2008, will proceed its popularity for delivering authoritative content material with an added emphasis on increasing its scope and protection.
“This can be a new period for GamesBeat,” explains Dean Takahashi, GamesBeat’s Editorial Director. “I’ve seen firsthand how gaming has grown right into a pillar of world tradition and commerce. Because the gaming business continues to evolve, considerate reporting is extra necessary than ever. Our aim is to ship the form of insightful journalism that provides our viewers contextual insights wanted to grasp how gaming interacts with different high-growth sectors. We chronicle the day-to-day enterprise of video games, and we additionally assist make the connections that ought to exist inside such a close-knit neighborhood.”

Changing into an unbiased media firm marks a pivotal second for the GamesBeat everybody is aware of. Its dedication as a premier outlet for business leaders paves the best way for the long run introduction of recent editorial initiatives; thought-provoking options; enhanced content material codecs; stay occasion protection; unique partnerships; and new alternatives for business insiders to create precious B2B connections.
Influential stay occasions, together with the favored GamesBeat Summit, GamesBeat Subsequent, GamesBeat International Tour, and Video games & Hollywood occasions will likely be expanded much more, additional solidifying GamesBeat’s place because the hub for business leaders to come back collectively and form the long run throughout a number of digital platforms.
“Our occasions have at all times been a platform for significant connections and real conversations,” provides Joseph. “As we construct on this legacy, we are going to work to foster much more highly effective connections, making certain GamesBeat continues to be a crucial level of intersection for the business’s largest gamers. It’s not unusual for executives to land multi-million or billion-dollar offers because of connections made at unique GamesBeat occasions or by way of our influential B2B community.”
Transition Comes at a Time of Huge Trade Adjustments
GamesBeat’s new course comes at a crucial time for the gaming business, as applied sciences like AI proceed to remodel leisure and tech, making it extra essential for leaders to remain knowledgeable. Concurrently, the media panorama has drastically modified. The brand new management crew intends for GamesBeat to symbolize the way forward for media, by providing journalism that issues, is private, genuine, and trusted, and with a human connection, delivered by way of a brand new website expertise and channels that matter most to present and future generations, each coming quickly.
“We’re creating content material and alternatives for everybody – not restricted to simply leaders in gaming – that is about all enterprise leaders understanding how the way forward for interactive expertise and AI will form industries far past leisure. Whether or not you’re in Hollywood, healthcare, training, or some other sector, it’s crucial to grasp the way it will impression your business,” provides Joseph.
Backed by Sturdy Trade Assist
The brand new GamesBeat media firm is backed by business strategic advisors together with Peter Levin, co-founder and managing director at Griffin Gaming Companions. Levin has been instrumental all through the acquisition having in depth expertise with media model gross sales, reminiscent of Deadline’s transfer to Penske Media Company and Nerdist Industries to Legendary Leisure. Additionally, Greg Akselrud and Kelly Siobhan Laffey of Stubbs Alderton & Markiles, LLP have served as authorized counsel.
To remain up-to-date on new modifications coming to GamesBeat, please observe on LinkedIn at linkedin.com/firm/gamesbeat/. To register for tickets to GamesBeat’s flagship occasion, Could 19-20, 2025 in Los Angeles, go to GamesBeat Summit.
About GamesBeat
GamesBeat is the main unbiased influential platform devoted to masking the gaming, leisure, and tech industries, and exploring their evolution and dynamic convergence, delivering information that impacts the broader international enterprise panorama. Based in 2008, GamesBeat has a loyal international neighborhood, reaching C-suite executives, choice makers, builders, publishers, traders, tech suppliers, and lovers. With a concentrate on innovation, GamesBeat experience as a distinct segment publication will push boundaries to fill within the gaps on the business’s information protection, because the vacation spot for highly-impactful information, content material, and stay occasions that drive business conversations, foster connections, and create alternatives for collaboration.