Discord introduced that its first yr of Quests generated 70 campaigns with promoting companions and thousands and thousands of rewards that saved avid gamers engaged.
Talking on the ad-focused IAB Playfronts occasion, Peter Sellis, senior vice chairman of product at Discord, mentioned that, within the first yr of Quests, Discord had discovered a solution to make sport discovery and engagement higher.
Discord was created to deliver buddies collectively round video games. It’s a digital lounge the place gamers all over the world can discuss and hangout earlier than, throughout, and after gaming. Its objective is to make Discord one of the best place to play with buddies. The corporate is reportedly planning an preliminary public providing, after turning down a $12 billion acquisition provide from Microsoft years in the past.
The corporate expanded past video games within the pandemic, but it surely has refocused round video games extra lately, with 93% of its viewers taking part in video games. Over time, Discord discovered that the individuals who actually love Discord are those that play video games and join round gaming. In actual fact, our extremely engaged neighborhood of 200+ million month-to-month energetic customers spend a mixed 1.5 billion hours every month taking part in throughout 8,000+ titles on PC alone, Sellis mentioned.
We’ve additionally discovered that, whereas sport discovery as a complete is difficult, Discord is a vivid spot: the long-tail of video games being performed make up a bigger share of playtime for Discord customers than for the trade as a complete. Discord serves as a thriving surroundings for builders to attach with audiences wanting to expertise new video games.
That’s why, final yr, we launched into a journey to assist join gamers on Discord with the video games they prefer to play, all whereas asking ourselves what we may do to additionally assist builders and types attain gamers authentically. The reply was Quests: an revolutionary rewarded advert format designed for our neighborhood.
Sellis mentioned on the IAB Playfronts occasion that avid gamers are a tricky crowd to promote to, given their insistence on authenticity. Discord has been capable of set up itself as a gaming-friendly model by means of an extended journey, he mentioned. It advanced from an exercise within the dwelling targeted on younger males, and it has exploded with the rise of the web and multiplayer video games.
“Discord is absolutely on the heart of the digital lounge, a form of subsequent house. There are 200 million folks utilizing our service, particularly for Gen Z. That is how they collect. That is how they expertise belonging,” Sellis mentioned.
Authenticity is hard, he mentioned.
“These folks can spot Gen AI from one million miles away, and they don’t seem to be going to hesitate to let you may have it in the event that they assume it’s lame. Belief me, I work at Discord. It’s within the identify,” Sellis mentioned. “Of our 200 million customers, 93% of them are taking part in video games. They’re taking part in 1.5 billion hours monthly. You are able to do the mathematics. That’s so much per individual. And I feel most significantly, on a weekly foundation, about half of them are literally talking to their buddies, dwell speaking on Discord.”
Quests is promoting reimagined for gamers

With Quests, Discord constructed adverts the place everybody wins: gamers earn rewards for participating with content material and video games, and advertisers authentically attain their viewers. The corporate grew Quests deliberately with a deal with including worth for our advertisers and customers. Once they earn one reward, gamers come again for extra. In actual fact, customers who’ve accepted a focused Quest are thrice extra prone to settle for one other Quest.
And, it’s not simply the customers who’re feeling rewarded. Greater than half of Discord’s Quests companions have already returned for a second marketing campaign, demonstrating the win-win nature of the providing for customers and advertisers.
Over the previous yr, Discord has powered profitable campaigns for a few of the most recognizable gaming and leisure franchises, in addition to ones which are new on the scene — together with Diablo, Road Fighter, Max’s Dune: Prophecy, World of Warcraft, Genshin Influence and extra:
- miHoYo used Quests to energise their viewers round a serious sport replace that launched a brand new character, world, and storyline occasions in Genshin Influence. They launched a Play Quest with a high-value in-game reward. The marketing campaign attracted thousands and thousands of members and generated an 80% enhance in playtime in the course of the week when the Quest ran.
- Max aimed to construct pleasure and drive consciousness for its extremely anticipated TV collection Dune: Prophecyparticipating audiences and creating buzz forward of the premiere. Max partnered with Discord to launch the first-ever Video Quest, that includes a 2-minute 38-second trailer that achieved an 85% completion charge from those that interacted with the request.
How Discord obtained this far

Previous to Quests, Discord had a whole lot of discussions with builders and types who have been struggling to reliably and authentically join with gamers, preventing for the eye of the identical tech-savvy, hard-to-reach audiences by means of conventional promoting.
Gamers usually reject conventional promoting, and will be vocal about manufacturers that don’t really feel genuine — generally making it difficult for entrepreneurs to achieve gaming audiences. With these obstacles, entrepreneurs can’t all the time depend on conventional playbooks. Profitable means utilizing different platforms and specializing in leveraging present behaviors, not interrupting gameplay or forcing consideration.
Now, with Quests, advertisers can attain gamers within the digital dwelling rooms the place they hang around. These intimate pal teams are perfect for genuine engagement, as evidenced by the seven occasions enhance in gameplay when customers play with a minimum of one pal.
Right this moment, Quests are available two highly effective varieties to serve manufacturers throughout gaming, media, and leisure:
- Video Quests: Centered on driving consciousness, this format is right for trailers, new season bulletins, downloadable content material (DLC) drops, and different video content material.
- Play Quests: Designed to drive gameplay, these quests require customers to play or stream a sport to unlock rewards, creating an genuine connection between gamers and the video games they love.
Discord will proceed to roll out new options, just like the lately introduced growth of Video Quests to cellular, to assist advertisers develop their marketing campaign attain, open the door to new promoting alternatives and extra.
“Gaming is sort of ubiquitous amongst youthful generations, with 90 to 95% of Gen Z and Gen Alpha figuring out as a gamer. But it surely’s not simply younger folks. Everybody’s a gamer ,” mentioned Zoe Quickly, vice chairman of the IAB Experiences Middle, in a chat at IAB Playfronts. “The typical age of a gamer is 37. I feel we’re really calling that an elder millennial now, which is form of miserable. Name us what you need. We make up nearly all of family spenders in America.”
Quickly added, “Gaming is a good way to achieve engaged audiences at scale. The preview of Grand Theft Auto VI racked up an unimaginable 93 million views in simply 24 hours after being launched. It’s arduous to conceptualize a quantity that large. The affinity avid gamers really feel for gaining titles is unmatched.”
Extra particulars at IAB Playfronts

Adam Bauer, vice chairman of gross sales at Discord, mentioned in a chat at IAB that 80% of the viewers is 13 to 34 years previous, which suggests it’s a digitally native Gen Z viewers that’s comprised of hardcore avid gamers.
To deal with these avid gamers, Discord got here up with Quests. It balanced the notion of getting avid gamers make investments their time in one thing after which being rewarded for it. It’s a rewarded adverts format. Bauer mentioned the Quests had a ten% common acceptance charge, which signifies that 10% of those that noticed the Quest Bar accepted the Quest. That was thought of an excellent outcome.
“We actually wished to do one thing with gamified promoting, making it enjoyable to satisfy our viewers the place it’s proper the place they’re with one thing that interact engages them after which clearly provides the rewards again for investing their time with us,” Bauer mentioned. “We actually wished to create a product that was actually a win win for our customers, for us as a platform and for our companions.”
He famous, “Authenticity is essential” and genuine communication was a necessity. Critics are all the time vocal.
“Nothing is extra highly effective than peer to look affect. 90% of our servers, our pal areas, are intimate pal teams which are personal, and we actually have the power to open up this generational white house for entrepreneurs that actually doesn’t exist on a whole lot of platforms,” Adam mentioned.
HBO ran a video Quest advert, the place Dune followers obtained to see a reveal for Dune Prophecy. About 85% of the viewers completed the two.5 minute trailer, and so they acquired rewards for it. Nearly all people who obtained a reward redeemed it.
Bauer mentioned Quests can work for older video games, getting folks to return again in who haven’t been within the sport for years.
“We’re simply getting began with our rewards,” he mentioned. “Now we have some actually thrilling rewards coming.”
Rewards can take the type of cosmetics or avatar ornament, with different sorts coming later. Cellular video is coming in June, and that may unlock extra of the Discord consumer base.